// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Common/CommonTypes.h"
#include "VideoBackends/Software/NativeVertexFormat.h"

class SetupUnit
{
  u8 m_PrimType;
  int m_VertexCounter;

  OutputVertexData m_Vertices[3];
  OutputVertexData* m_VertPointer[3];
  OutputVertexData* m_VertWritePointer;

  void SetupQuad();
  void SetupTriangle();
  void SetupTriStrip();
  void SetupTriFan();
  void SetupLine();
  void SetupLineStrip();
  void SetupPoint();

public:
  void Init(u8 primitiveType);

  OutputVertexData* GetVertex();

  void SetupVertex();
};
